阅读:1121回复:5
driver中可以使用sin,以及log10函数
但是ddk帮助中啥也找不到,没有相关的帮助。
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沙发#
发布于:2004-12-14 17:41
目前有关部门规定,
内核模式的驱动程序中 只能用DDK中说明的函数! |
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板凳#
发布于:2004-12-14 20:33
但是ddk帮助中啥也找不到,没有相关的帮助。 检验不要在驱动中使用浮点运算,因为这样你可能会降低系统总体性能 |
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地板#
发布于:2004-12-14 22:23
在系统中不用浮点运算,可能是因为进程切换的时候无法保存SSE寄存器,所以你可以手动做,或者直接用汇编来处理.
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地下室#
发布于:2004-12-14 22:31
FPU 和MMX的可以使用.
在设备驱动程序中(WDM or Kernel Mode)中如何使用浮点数 Using Floating Point or MMX in a WDM Driver Kernel-mode WDM drivers for Windows Me, Windows 98, Windows 98 SE, and Windows 2000 must follow certain guidelines for using floating-point operations, MMX, 3DNOW!, or Intel's SSE extensions. Kernel-mode WDM drivers must wrap use of the floating-point unit (FPU) between calls to KeSaveFloatingPointState and KeRestoreFloatingPointState. (See the Kernel-Mode Drivers Reference in the Windows 2000 DDK for details.) Failure to use these routines can cause calculation errors in concurrent user-mode applications. KeSaveFloatingPointState saves the FPU state of the currently running application in a system-provided buffer and reinitializes the FPU for the driver. The routine takes a single parameter, a driver-allocated buffer, which provides support for nested calls. If KeSaveFloatingPointState is called twice at the same IRQL without an intervening call to KeRestoreFloatingPointState, the nonvolatile FPU state is saved in the driver-allocated buffer. (The caller must save volatile state from ST0-ST7, MMX0-MMX7, and XMMI0-XMMI7.) If the system is low on memory, KeSaveFloatingPointState can fail. Drivers must check the returned status and, if a failure occurs, must not access the FPU. When a driver has finished using the FPU, it calls KeRestoreFloatingPointState to restore the previous application state. The following example shows how a WDM driver should wrap its FPU access: KFLOATING_SAVE saveData; NTSTATUS status; double floatValue; status = KeSaveFloatingPointState(&saveData); if (NT_SUCCESS(status)) { floatValue = 1.0; KeRestoreFloatingPointState(&saveData); } In the example, the assignment to the floating-point variable occurs between calls to KeSaveFloatingPointState and KeRestoreFloatingPointState. Because any assignment to a floating-point variable uses the FPU, drivers must ensure that KeSaveFloatingPointState has returned without error before initializing such a variable. On Windows 2000, WDM drivers can call KeSaveFloatingPointState at IRQL <= DISPATCH_LEVEL. However, use of floating-point operations is not supported in interrupt service routines (ISRs). On Windows 2000, the FPU is set to long real precision (that is, double or 53-bit), with all exceptions masked, upon return from KeSaveFloatingPointState. On Windows Me, Windows 98, and Windows 98 SE, drivers that use the FPU must adhere to the following guidelines: Access the FPU only from passive-level work items or worker threads. Do not call KeSaveFloatingPointState or attempt to use the FPU or MMX from a DPC, from an IOCTL handler, or from any other handler called from user mode. Do not try to circumvent this rule; there is no driver-implementable workaround that is guaranteed to operate correctly on all processors. Reload the FPU control word with 0x27F after KeSaveFloatingPointState returns. Doing so ensures that the FPU is set to long real precision (double or 53-bit), with all exceptions masked, as on Windows 2000. For Windows 98 and Windows 98 SE only, always call KeSaveFloatingPointState at IRQL PASSIVE_LEVEL. Calling this routine at IRQL DISPATCH_LEVEL can cause a system crash. |
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5楼#
发布于:2004-12-15 09:45
大概一般情况下也不需要使用float,
效率问题还在其次,使用也不方便。 |
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